BomGo Studio

AI Foley · Sound Effects · Ambience

Describe the sound in plain words and BomGo Studio generates it — foley, sound effects and ambience as separate takes: 1–120 seconds each, aligned to the video timeline by the second, downloadable as MP3, and mixable with music and voice-over in the same project. No need to buy a whole SFX library for one footstep.

Three kinds of sound, generated separately

FoleyPhysical contact that matches the people and props on screen: footsteps, weight shifts, fabric, pick-ups and set-downs, doors, cups, paper, weapon handling. Each audible contact is one event, never one long sound covering several actions.
Sound effectsDesigned, dramatic layers: camera moves, transitions, impacts, risers, reveals, magic, sci-fi, UI. A physical action can carry an extra layer that does not repeat the foley.
AmbienceContinuous space beds: room tone, air, wind, rain, distant city, machine hum, indistinct crowd. No recognisable dialogue, speech or music.
Whole-scene soundHand the full video to the Studio; it generates foley, effects and ambience segment by segment and aligns them to the timeline.

Specs

Clip length1–120 seconds, 10 by default; split longer passages into clips
Per submissionUp to 10 clips (several takes from the same brief, pick the best)
Prompt lengthUp to 800 characters; the more specific, the closer
PricingBilled per delivered second of audio, 1 credit per second
OutputMP3, downloadable or saved to My Assets
TimelinePlaced by the second in the project page, mixed with music and voice-over, exported once
Commercial useMembership tiers include commercial rights; scope on the Licensing page

How to use it

Three steps: write the description → choose the category, set length and count → listen and download, or drop it straight into the project page.

How to write the description

Prompts you can copy

Up to 10 clips per submission, processed in batches with progress shown per clip; listen as they land and pick what fits.

Who it is for

Short-form video and ad editing, film and animation, game scenes, podcasts and audiobooks — and anyone who needs one specific sound without digging through a library. No audio engineering background required.

How it differs from buying a sound library

Finding a soundAudition dozens to hundreds of files in a library
LengthLibrary clips are fixed and need trimming; BomGo Studio generates 1–120 seconds to fit
LicensingTerms differ per library; BomGo Studio states it in one place
Changing itReplace the whole file, or rewrite the description and regenerate

Works with music and voice-over

BomGo Studio is an all-in-one studio: music generation, foley and effects, voice-over and automatic mixing live in the same project. Place the sound on the timeline by the second, mix it with music and dialogue, and export once — no shuttling files between tools.

FAQ

Can the generated sounds be used commercially?

Yes, in your own projects. Members get commercial usage rights; the exact scope is on the Licensing page.

Do I need audio software experience?

No. Describe the sound in plain words; to fine-tune, open the project page and adjust volume, fades and position.

How long does one sound take?

Usually from tens of seconds to a few minutes, depending on length and the current queue; progress is shown on the page.

Can I make sound effects only, without music?

Yes. Choose foley, sound effects or ambience and no music is generated.

What is the maximum length of one clip?

1–120 seconds per clip, 10 seconds by default. For longer passages, generate several clips in the Studio and lay them on the timeline.

What format is the output?

MP3. Download it directly, or place it in the project page and export it together with music and voice-over.

How many clips can I generate at once?

Up to 10 per submission, so you can pick the best take from the same brief.

What is the difference between foley, sound effects and ambience?

Foley is the physical contact of people and props on screen; sound effects are designed layers such as transitions, impacts, magic and UI; ambience is the continuous room or outdoor bed. They are generated separately so they do not mask each other on the track.

Last updated: 2026-10-29 | Contact: [email protected] | 中文